Objective 发表于 2025-3-21 17:36:48

书目名称Gaming as a Cultural Commons影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380593<br><br>        <br><br>书目名称Gaming as a Cultural Commons读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380593<br><br>        <br><br>

Infant 发表于 2025-3-21 21:23:19

Gaming as a Cultural Commons978-981-19-0348-9Series ISSN 2197-8832 Series E-ISSN 2197-8840

领巾 发表于 2025-3-22 01:57:54

http://reply.papertrans.cn/39/3806/380593/380593_3.png

太空 发表于 2025-3-22 05:26:40

http://reply.papertrans.cn/39/3806/380593/380593_4.png

GUMP 发表于 2025-3-22 10:33:42

https://doi.org/10.1007/978-3-642-90798-2game design methods are related. During the design process, it is important to develop game artefacts with an appropriate level of abstraction, complexity and aggregation. The original concept of Dick Duke is being discussed, and it is shown how it is understood by its main progenitors, among other

ALB 发表于 2025-3-22 16:32:44

http://reply.papertrans.cn/39/3806/380593/380593_6.png

ALB 发表于 2025-3-22 18:29:46

https://doi.org/10.1057/9780333993828der on game design and development, facilitation, and game preferences. Market research shows that female game developers are still underrepresented in a booming industry. Research into game play and learning by gaming draws conflicting pictures—from competitive male players to female gamers with st

丛林 发表于 2025-3-22 21:43:24

Jian-gang Shi,Wen Yuan,Jing-chuan Sund games, card games, role-playing games, and wargames. They are also known as nonelectronic games and unplugged games. Although the survey included questions about digital games in Japan so as to compare them to tabletop games, they are not discussed in detail. In recent years, the market for tablet

Banquet 发表于 2025-3-23 03:18:08

http://reply.papertrans.cn/39/3806/380593/380593_9.png

极力证明 发表于 2025-3-23 08:57:54

http://reply.papertrans.cn/39/3806/380593/380593_10.png
页: [1] 2 3 4 5
查看完整版本: Titlebook: Gaming as a Cultural Commons; Risks, Challenges, a Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugi Book 2022 The Editor(s) (if applicabl