ACORN 发表于 2025-3-21 16:25:14

书目名称Gaming Lives in the Twenty-First Century影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380592<br><br>        <br><br>书目名称Gaming Lives in the Twenty-First Century读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380592<br><br>        <br><br>

刺耳的声音 发表于 2025-3-21 23:03:01

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FLOUR 发表于 2025-3-22 03:24:36

Gaming, Agency, and Imagination: Locating Gaming within a Larger Constellation of Literaciesment informs their understanding and practice of writing. Therefore, as Hawisher and Selfe (2004) argue, compositionists should examine what resources and literacies students in the information age are bringing to class.

花束 发表于 2025-3-22 07:05:14

Relationship Gaming and Identity: Stephanie and Joshg interests and practices useful in the construction of “environments for active learning” (pp. 54–55), spaces where students can share their experiences of gaming to develop insights that they might not reach on their own.

安抚 发表于 2025-3-22 09:25:53

Racing toward Representation: An Understanding of Racial Representation in Video Gameseo games. Ten years later when I turned back to video games with a vengeance in order to relieve some graduate school stress, I played mostly fantasy games done in Japanese anime style. I explained away the lack of racial diversity based on the games’ origins. Then one day I branched out and decided

Immunotherapy 发表于 2025-3-22 15:20:59

Portrait of a Gray Gamer: A Macro-Self Reading the Big Picture appeared in 1973, actually a few years . the advent of personal computers, it was more interested in how the elderly could shore up existing cognitive skills than in how they acquire new literacies. The lion’s share of elderly/gaming articles over the next two decades continued to focus solely on t

Immunotherapy 发表于 2025-3-22 20:00:26

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Hyperlipidemia 发表于 2025-3-22 23:23:06

https://doi.org/10.1007/978-3-642-96019-2d Fleming and Rickwood (2001) found that video games, among others, contributed to aggression and violence, scholars such as James Gee (2003), Cynthia Selfe (2004), and Durkin and Barber (2002) have looked at the complex ways in which video/computer games are embedded in certain principles of learni

背心 发表于 2025-3-23 02:20:36

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SHRIK 发表于 2025-3-23 08:38:19

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查看完整版本: Titlebook: Gaming Lives in the Twenty-First Century; Literate Connections Cynthia L. Selfe (Humanities Distinguished Profess Book 2007 Palgrave Macmil