服从 发表于 2025-3-27 00:22:59

Lost (and Found) in Translation: Game Localization, Cultural Models, and Critical Literacypposed to the idea that reading and writing are cognitive skills that exist independent of context, literacy as a social practice (Street, 1984) is predicated upon the notion that meaning is always situated—“local, grounded in actual practices and experiences” (Gee, 1996, p. 41). In such local conte

WAX 发表于 2025-3-27 01:29:51

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倔强一点 发表于 2025-3-27 05:30:56

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得意人 发表于 2025-3-27 10:29:56

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约会 发表于 2025-3-27 16:12:25

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鲁莽 发表于 2025-3-27 19:53:10

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检查 发表于 2025-3-27 23:21:08

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纹章 发表于 2025-3-28 05:19:39

Taking Flight: Learning Differences Meet Gaming Literaciests with learning differences (LD)—then called learning disabilities. This school was my home for four years. The curriculum at Eagle Hill included developmental reading, writing, math, geography, government, and rudimentary sciences, and students were placed in classes based on results of a battery

水槽 发表于 2025-3-28 06:17:34

Racing toward Representation: An Understanding of Racial Representation in Video Gameshing called . on this machine. I started the program and was delighted to see that this was an honest-to-goodness computer game. Back then my little knight was neither black nor white … he just .. This was nothing new to me. For years I had been playing . football, and baseball on video-game console

小卷发 发表于 2025-3-28 13:14:18

Portrait of a Gray Gamer: A Macro-Self Reading the Big Picturere are few articles on elderly gamers and not one of these specifically addresses digital literacy. Partially, this void is due to the historically limited usage of the term, “literacy.” Only recently has this usage begun to be replaced in professional conversations by the concept of multiple litera
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查看完整版本: Titlebook: Gaming Lives in the Twenty-First Century; Literate Connections Cynthia L. Selfe (Humanities Distinguished Profess Book 2007 Palgrave Macmil