deferential 发表于 2025-3-21 19:23:57
书目名称Gamification of Electronic Negotiation Training影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0380586<br><br> <br><br>书目名称Gamification of Electronic Negotiation Training读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0380586<br><br> <br><br>弓箭 发表于 2025-3-21 23:28:24
Discussion & Outlook,nce project – the development of design principles on how to design gamified systems and learning interventions. Finally, section three describes the limitations of this thesis, whilst the last section discusses future research avenues for a holistic e-negotiation training and for gamification research.迎合 发表于 2025-3-22 02:29:43
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https://doi.org/10.1007/978-3-662-60684-1an motivation. Section 2.1 describes four theories from the area of psychology, which provide explanations for what motivates individuals to engage in particular way. Section 2.2 defines and conceptualises gamification. Finally, in section 2.3 the application context is presented, i.e. e-negotiations and their training.珍奇 发表于 2025-3-22 09:58:18
https://doi.org/10.1007/978-3-662-39493-9nce project – the development of design principles on how to design gamified systems and learning interventions. Finally, section three describes the limitations of this thesis, whilst the last section discusses future research avenues for a holistic e-negotiation training and for gamification research.GONG 发表于 2025-3-22 15:17:29
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Rankings or Absolute Feedback? Investigating Two Feedback Alternatives for Negotiation Agreements iings, and the other group received a non-game and absolute feedback called Pareto graph. Our findings show similar intrinsic motivation and negotiation outcomes, but higher engagement for participants using the Pareto graph. Practitioners and researchers are encouraged to consider non-game feedback elements in their gamification design.装饰 发表于 2025-3-23 02:48:28
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Introduction,ing social cues, but also provide new opportunities to settle on better agreements through use of support tools. Consequently, dedicated and effective e-negotiation training is required to facilitate individuals’ acquisition of negotiation skills.