Cyclone 发表于 2025-3-21 17:42:33
书目名称Gamification in Education and Business影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0380584<br><br> <br><br>书目名称Gamification in Education and Business读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0380584<br><br> <br><br>HAVOC 发表于 2025-3-21 23:33:17
http://reply.papertrans.cn/39/3806/380584/380584_2.pngAgronomy 发表于 2025-3-22 00:38:57
http://reply.papertrans.cn/39/3806/380584/380584_3.png常到 发表于 2025-3-22 04:37:37
,Applied Behavioral Economics: A Game Designer’s Perspective,of behavioral economics and psychology to essentially gamify games. New feature-sets have been developed and traditional ones optimized. These activities are useful to both the academic and business worlds because these companies are implementing features that are unique, both in their visibility to无法破译 发表于 2025-3-22 09:47:24
Towards Leveraging Behavioral Economics in Mobile Application Design,onal decisions, for example if it comes to spending money. However, humans tend to use reference points to judge and decide. Nowadays, mobile devices can work as flexible tools to create reference points thus supporting decisions without being explicit about it. We discuss if and how mobile apps canmicronutrients 发表于 2025-3-22 13:45:52
http://reply.papertrans.cn/39/3806/380584/380584_6.pngmicronutrients 发表于 2025-3-22 17:13:40
http://reply.papertrans.cn/39/3806/380584/380584_7.pnggorgeous 发表于 2025-3-22 21:27:47
Psychological Theory and the Gamification of Learning, and explore several theories from the domain of psychology to provide this foundation. This includes the theory of gamified instructional design, classic conditioning theories of learning, expectancy-based theories, goal-setting theory, and self-determination theory. For each theory (or family of tAndrogen 发表于 2025-3-23 04:20:39
A History and Frameworks of Digital Badges in Education,ds but go farther in providing validation to viewers in that they are linked to metadata or artifacts. Frameworks, models, and systems of digital badging implementation are just beginning to emerge in the educational and computer science research literature as the digital badging movement began in eBucket 发表于 2025-3-23 07:46:23
,Game-Based Assessment: The Mash-Up We’ve Been Waiting For,on needs assessment Section 2 reviews the failings of current approaches to assessment. Section 3 uses those failures to articulate game-based solutions. Section 4 explains why students love to be assessed. Section 5 points out that higher education is already a game and that game-based assessment i