Clientele 发表于 2025-3-21 17:20:46

书目名称Gamification and Consumer Engagement影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380582<br><br>        <br><br>书目名称Gamification and Consumer Engagement读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380582<br><br>        <br><br>

BOOST 发表于 2025-3-21 21:52:27

http://reply.papertrans.cn/39/3806/380582/380582_2.png

缝纫 发表于 2025-3-22 00:42:38

http://reply.papertrans.cn/39/3806/380582/380582_3.png

CANON 发表于 2025-3-22 08:34:50

http://reply.papertrans.cn/39/3806/380582/380582_4.png

迁移 发表于 2025-3-22 10:51:07

Analytical Reaction Gas Chromatographythrough different research methods (qualitative and quantitative) and different data sources (content analysis of gamification cases online, representatives of organisations employing gamification, experts of gamification, consumers engaged in gamification) was applied for empirical testing of the m

Ingredient 发表于 2025-3-22 16:46:21

Analysis of Sedimentary Structures,for gamification of activities of companies and find out what value for company is created by consumers engaged through gamification in value co-creation. The aim of the quantitative research was to reveal how consumers engage in company/brand value co-creation through gamified activities and what c

Ingredient 发表于 2025-3-22 19:18:43

https://doi.org/10.1007/978-3-030-54205-4Marketing and gamification; CRM strategies; Creating shared value; Identifying customer engagement; Perc

调情 发表于 2025-3-23 00:35:43

http://reply.papertrans.cn/39/3806/380582/380582_8.png

Canopy 发表于 2025-3-23 03:23:20

Gamification and Consumer Engagement978-3-030-54205-4Series ISSN 2196-8705 Series E-ISSN 2196-8713

Employee 发表于 2025-3-23 07:48:12

,The Φ and Ψ Angles of Proteins,t of value are analysed; mechanism of the shared value creation is explained, providing principles of value co-creation; and dimensions of shared value from two different perspectives—the customer and the company—are identified.
页: [1] 2 3 4
查看完整版本: Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūratė Banytė,Elena Vitkauskaitė Book 2021 Springer Nature Swi