勾引 发表于 2025-3-23 11:50:42

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唠叨 发表于 2025-3-23 15:27:58

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DALLY 发表于 2025-3-23 20:39:06

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赤字 发表于 2025-3-23 22:17:41

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Indebted 发表于 2025-3-24 03:10:00

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SHRIK 发表于 2025-3-24 09:13:59

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某人 发表于 2025-3-24 12:19:44

Analysis of Bacterial Amino Acids,This chapter is an overall introduction to the monograph, explaining the reasoning for the research on gamification-based consumer engagement in value creation in the context of information communication technologies (ICT) development, as well as listing the research questions, the aim, and objectives addressed by the authors in this book.

不持续就爆 发表于 2025-3-24 16:53:16

https://doi.org/10.1007/978-1-4612-4166-9In this chapter a critical analysis of theoretical approaches towards the concept of consumer engagement is performed, peculiarities of consumer engagement behaviour in traditional and virtual environment are substantiated, and consumer engagement causing factors as well as consumer engagement dimensions are identified.

Afflict 发表于 2025-3-24 22:34:09

Analysis of the lynx 10-year cycleThis chapter of the monograph is devoted to modelling of gamification-based consumer engagement in value creation in the context of ICT development by integrating in the model the main theoretical constructs of gamification, consumer engagement and shared value.

柔美流畅 发表于 2025-3-25 01:34:48

Introduction,This chapter is an overall introduction to the monograph, explaining the reasoning for the research on gamification-based consumer engagement in value creation in the context of information communication technologies (ICT) development, as well as listing the research questions, the aim, and objectives addressed by the authors in this book.
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查看完整版本: Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūratė Banytė,Elena Vitkauskaitė Book 2021 Springer Nature Swi