Jejunum 发表于 2025-3-21 18:32:12

书目名称Gamification影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380579<br><br>        <br><br>书目名称Gamification读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380579<br><br>        <br><br>

无底 发表于 2025-3-21 22:33:25

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COW 发表于 2025-3-22 02:27:34

Process, pattern and scale in biogeographyhe .-. (CCRE) method that guides software producing organisations (SPOs) by involving a crowd of engaged stakeholders in RE. CCRE uses the . tool, a gamified platform for eliciting and refining requirements. In addition to presenting the method and its application in a case study, we define research

牛马之尿 发表于 2025-3-22 06:15:05

2196-8705 offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.978-3-319-83319-4978-3-319-45557-0Series ISSN 2196-8705 Series E-ISSN 2196-8713

BRUNT 发表于 2025-3-22 10:11:05

Boundaries of Open Innovation and Gamest there are two possibilities: either enriching open innovation tools with game mechanics (.) or adjusting a multiplayer online game to the purpose of ideation (.). This chapter sheds light on these two possibilities and gives practical implications for implementation. The first section of this chap

tooth-decay 发表于 2025-3-22 15:59:20

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tooth-decay 发表于 2025-3-22 17:28:45

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积习难改 发表于 2025-3-23 01:01:29

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环形 发表于 2025-3-23 03:03:46

978-3-319-83319-4Springer International Publishing Switzerland 2017

摆动 发表于 2025-3-23 07:50:02

Gamification978-3-319-45557-0Series ISSN 2196-8705 Series E-ISSN 2196-8713
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查看完整版本: Titlebook: Gamification; Using Game Elements Stefan Stieglitz,Christoph Lattemann,Tobias Brockm Book 2017 Springer International Publishing Switzerla