流行 发表于 2025-3-28 14:53:34

Introduction to Gamification: Foundation and Underlying Theoriesics, achievement systems, game dynamics and aesthetics. The second part of the article focusses on underlying theories. It examines the influence of motivation theory, achievement goal theory and flow theory on gamification. The article also describes different player archetypes.

大骂 发表于 2025-3-28 19:23:53

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Atheroma 发表于 2025-3-29 02:46:37

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Carbon-Monoxide 发表于 2025-3-29 03:25:29

Book 2017 teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

狂乱 发表于 2025-3-29 09:11:17

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Hdl348 发表于 2025-3-29 12:47:57

Obstacles and Challenges in the Use of Gamification for Virtual Idea Communitiesges in the use of gamification have to be considered, but these have often been neglected in practice. Therefore, the goal of this chapter is to address this topic and to describe major obstacles and challenges in the use of gamification in VICs.

陶器 发表于 2025-3-29 18:49:31

Completely Monotone Functions: A Digestifferent manifestations influences behaviour. The chapter then discusses motivation and its role in gamification. Finally, the key issue of the behavioural change capabilities of gamification combined with an understanding of behavioural change methods, the individual and the cultural and social context are discussed.

abstemious 发表于 2025-3-29 21:33:47

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adumbrate 发表于 2025-3-30 02:44:35

How the Self Could Be a Construct,cted it twice over two years and conducted several evaluations to validate our hypothesis. We found that . improves major fields of university teaching such as motivation, fun, participation and learning efficiency. However, . increases the workload for both students and teaching staff.
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查看完整版本: Titlebook: Gamification; Using Game Elements Stefan Stieglitz,Christoph Lattemann,Tobias Brockm Book 2017 Springer International Publishing Switzerla