endocarditis
发表于 2025-3-21 20:09:13
书目名称Games for Health 2014影响因子(影响力)<br> http://impactfactor.cn/2024/if/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014影响因子(影响力)学科排名<br> http://impactfactor.cn/2024/ifr/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014网络公开度<br> http://impactfactor.cn/2024/at/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014网络公开度学科排名<br> http://impactfactor.cn/2024/atr/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014被引频次<br> http://impactfactor.cn/2024/tc/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014被引频次学科排名<br> http://impactfactor.cn/2024/tcr/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014年度引用<br> http://impactfactor.cn/2024/ii/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014年度引用学科排名<br> http://impactfactor.cn/2024/iir/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014读者反馈<br> http://impactfactor.cn/2024/5y/?ISSN=BK0380560<br><br> <br><br>书目名称Games for Health 2014读者反馈学科排名<br> http://impactfactor.cn/2024/5yr/?ISSN=BK0380560<br><br> <br><br>
Irrigate
发表于 2025-3-21 22:47:49
Ben Schouten,Stephen Fedtke,Alex GekkerState of the Art in Game Research & Design and Playful Interaction in the domain of Health and Health Care, from the gaming community as well as from the health practitioners..Full scope including, de
enflame
发表于 2025-3-22 03:49:15
https://doi.org/10.1007/978-3-030-91741-8h as parks. This is achieved through the co-design of playful ‘phygital’ (physical and digital) artefacts and games to be installed in the park. The initial testing of our proof-of-concept prototype received extremely positive feedback as a potential way of motivating people to keep active in the park and in bridging the generation gap.
不能逃避
发表于 2025-3-22 06:23:55
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Solace
发表于 2025-3-22 11:48:27
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sclera
发表于 2025-3-22 15:46:14
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sclera
发表于 2025-3-22 19:19:16
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护航舰
发表于 2025-3-23 00:46:00
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想象
发表于 2025-3-23 01:37:23
Jan-Wim Eikenbroek,Sven Mattissonn the target age group of 11 to 13 years old were given a survey before and after playing .. Players were split into two groups, which played either one or two twenty-minute sessions. Session length was based on data of average play time. Comparing survey responses before and after gameplay, 86% of
除草剂
发表于 2025-3-23 06:48:54
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