Mendicant 发表于 2025-3-23 11:21:51

Dieter Herbst,Bernd Hoefflinger tasks, the means to motivate people to play remains more of an art than a science. This paper tests the impact of different types of feedback commonly used in entertainment-oriented games on intrinsic motivation, enjoyment and performance within a brain game. In a 2 by 2 factorial design, we compar

不感兴趣 发表于 2025-3-23 16:31:31

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Hamper 发表于 2025-3-23 18:02:20

2 GHz RF Circuits in BiCMOS Process5 to learn their opinions and found that many are not interested in playing active video games. Participants that have played them like and interact more with ordinary (computer) games and computers than those who have not. We hypothesize that in order for active video games to be used for health en

cacophony 发表于 2025-3-23 22:32:09

Recent Advances in Switched-Current Filtersames taxonomy in comparison do not provide the same kind of design knowledge. For this reason, we adopted a way of classifying serious games into four categories by tactical form, or the way the game is deployed in a certain context to achieve its primary purpose. Central to this paper is the discus

CLAMP 发表于 2025-3-24 02:49:25

Yves Geerts,Michiel Steyaert,Willy Sansenpist to tailor exercise requirements to the specific needs and challenges of individual patients. Patients can select different programmes and follow a coach avatar to perform recorded exercises based on their needs. The Microsoft Kinect has been implemented as a means to track user’s body movements

landmark 发表于 2025-3-24 09:51:48

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原谅 发表于 2025-3-24 11:44:59

RF DAC’s: output impedance and distortiono target-group specific rehabilitation games were developed. „Gabarello v.1.0“ and „Gabarello v.2.0“ are controlled by the patient’s motion in Hocoma’s gait-driven orthosis Lokomat®, which provides biofeedback values of the patient’s physical performance. These measurements are exploited to derive v

啜泣 发表于 2025-3-24 17:09:12

Design of Low-voltage Bipolar Opamps, they tend to be a beneficial alternative for holistic fitness training. Therefore, the exergame’s design needs to guide the player in one’s individual comfort and performance zone (“dual flow”). Thus, a real-time adaptive game-play must be provided by combining a pre-classification of the player’s

Flirtatious 发表于 2025-3-24 20:49:09

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真实的人 发表于 2025-3-25 00:34:51

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查看完整版本: Titlebook: Games for Health 2014; Proceedings of the 4 Ben Schouten,Stephen Fedtke,Alex Gekker Conference proceedings 2014 Springer Fachmedien Wiesbad