Mendacious 发表于 2025-3-30 11:16:19
http://reply.papertrans.cn/39/3806/380560/380560_51.pngAffectation 发表于 2025-3-30 14:02:52
RF DAC’s: output impedance and distortionch/University of Zurich) to complete a second task, while maintaining the game’s key features. Both rehabilitation games turn therapy into a stimulating, self-motivated, fun experience, supporting both patients and therapists. This explorative approach might be used as guideline for future rehabilitation game developments.Maximizer 发表于 2025-3-30 18:41:27
http://reply.papertrans.cn/39/3806/380560/380560_53.pngGLIDE 发表于 2025-3-30 23:12:21
Circuit Simulators: Linear Case,ions and controlled motivation half-way through the interventions was found to positively influence long-term depressive symptoms. Results indicate that depression prevention programs including video games can beneficially influence motivation. Further research is needed to delineate the effects of video game prevention programs on motivation.COMA 发表于 2025-3-31 04:17:21
http://reply.papertrans.cn/39/3806/380560/380560_55.png无孔 发表于 2025-3-31 07:52:19
Tunnel Tail: A New Approach to Prevention,s (small sample, lack of control group), the survey suggests that a larger study is warranted. Tunnel Tail provides an early glimpse of the potential for using sophisticated game apps to enhance learning of resistance skills and effect behavior change.V洗浴 发表于 2025-3-31 10:25:05
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games,rformance on intrinsic motivation. Contrast analysis and pairwise comparisons reveal that the shared and performance-based feedback is most motivating. We discuss the implications for brain games specifically and interventions more broadly.障碍物 发表于 2025-3-31 16:32:00
http://reply.papertrans.cn/39/3806/380560/380560_58.pngGAVEL 发表于 2025-3-31 19:47:15
http://reply.papertrans.cn/39/3806/380560/380560_59.pngHomocystinuria 发表于 2025-4-1 01:36:34
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Childrenhysiological and psychological state of the exercising player. The proposed explorative design model for psychophysiological adaptable exergame fitness training for children is implemented in two interactive exergame concepts.