解毒药 发表于 2025-3-21 19:50:49

书目名称Games and Learning Alliance影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380555<br><br>        <br><br>书目名称Games and Learning Alliance读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380555<br><br>        <br><br>

Aura231 发表于 2025-3-21 21:09:39

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Adulterate 发表于 2025-3-22 03:08:18

https://doi.org/10.1007/978-981-99-4977-9ogy provide new ways. With this paper, we aim to provide a step towards the structured use of design patterns for sensor-based AR games, which can also inform general application development in the field of AR.

BRACE 发表于 2025-3-22 04:35:50

Iteratively Calculated Eigenvalues,t about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.

捕鲸鱼叉 发表于 2025-3-22 12:47:20

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Congruous 发表于 2025-3-22 15:34:16

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Congruous 发表于 2025-3-22 17:22:59

https://doi.org/10.1007/978-3-030-53759-3ts, collected by learning diaries, a questionnaire and results of the final test, confirm the type dependence of learning experiences created by these tools. Further, it acknowledges mostly the maturity of the used question-based learning app, but reveals current limitations of both, the quiz app and the didactical context.

不适当 发表于 2025-3-23 00:37:42

Problems with Lack of Compactness, gamified massive online open courses, designed according to the principles of flow and persuasion. Our findings are the basis of our experiment and a contribution to the development of a new theoretical design for gamification.

偏狂症 发表于 2025-3-23 04:13:18

Building a Game to Build Competenciest about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.

IRK 发表于 2025-3-23 05:49:27

A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Synd low-fidelity prototypes. Finally, we designed and developed ., a videogame based on the Troncoso’s method for literacy, wherein children use their fingers to draw around pictograms and words on a screen. Finally, we present a usability evaluation of . to show the potential for supporting children with DS.
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查看完整版本: Titlebook: Games and Learning Alliance; 6th International Co João Dias,Pedro A. Santos,Remco C. Veltkamp Conference proceedings 2017 Springer Internat