背心 发表于 2025-3-30 08:19:21

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malign 发表于 2025-3-30 14:40:56

https://doi.org/10.1007/978-1-4615-9630-1e intrinsic system in which young people live and suggests ways to overcome barriers established by these systems. The paper concludes with suggestions for future research such as the use of the game in participatory design sessions, mentoring classes and as an initial framework for serious games th

Pessary 发表于 2025-3-30 18:18:20

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有助于 发表于 2025-3-30 23:08:54

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试验 发表于 2025-3-31 01:05:00

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BOAST 发表于 2025-3-31 05:40:41

https://doi.org/10.1007/978-1-349-15835-5gful choices, and uncertainty. As a case study, it introduces a game focused on trust in cybersecurity, whose design incorporates resource management, hidden agendas for each player, and a shared failure condition.

hangdog 发表于 2025-3-31 12:21:17

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量被毁坏 发表于 2025-3-31 14:44:01

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辩论的终结 发表于 2025-3-31 18:51:07

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随意 发表于 2025-4-1 00:56:14

https://doi.org/10.1007/978-3-031-23077-6hoice to dictate evolutionary trajectories. Our game studio aims to incorporate scientifically accurate evolutionary models into gameplay mechanics. In our previous games Darwin’s Demons and Project Hastur, we designed digital genomes and implemented evolutionary models to create enemy populations t
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查看完整版本: Titlebook: Games and Learning Alliance; 12th International C Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti Conference proceedings 2024 The Editor(