侵略 发表于 2025-3-23 11:12:22

Does Players’ Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?ited to engage in a simple computer game where their task was to assist others in enhancing their mobility to reach the goal. The primary objective of this study was to determine whether the characteristics of this supportive behavior in the game could predict the participants’ well-being in real li

Rejuvenate 发表于 2025-3-23 17:20:23

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fatty-streak 发表于 2025-3-23 21:40:26

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不能仁慈 发表于 2025-3-24 00:47:19

The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Makingftermath of the COVID-19 pandemic, public health and emergency management organizations are beginning to use such games to enhance their preparedness and readiness activities. In this paper, we present a Knowledge Acquisition Analytical Game (K2AG) focused on understanding and providing training for

Cerebrovascular 发表于 2025-3-24 03:44:51

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PANT 发表于 2025-3-24 10:20:38

The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Tg with parents. Therefore, one of the most important tasks of paediatric speech-language pathologists (SLPs) is to find different ways, over and over again, to motivate children for training. As different types of games themselves have already been identified as important motivational tools used by

Intersect 发表于 2025-3-24 14:18:55

Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-igms utilizing socio-economic and trust-based contexts have been established to elicit specific emotional responses in autistic individuals. Serious games, incorporating cohesive storylines and multiple interactions within these contexts, can serve as engaging tools for emotion elicitation in autist

犬儒主义者 发表于 2025-3-24 17:16:32

Towards a Competitive Two-Player Anti-phishing Learning Gament, the game presents a more constructive learning environment, in which players can compete against each other during the game-based learning process. A preliminary user study investigates the new game mode and evaluates usability and user experience to further improve its implementation.

天文台 发表于 2025-3-24 22:09:21

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脆弱带来 发表于 2025-3-25 01:59:15

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查看完整版本: Titlebook: Games and Learning Alliance; 12th International C Pierpaolo Dondio,Mariana Rocha,Francesco Bellotti Conference proceedings 2024 The Editor(