可怖 发表于 2025-3-21 17:06:55

书目名称Game History and the Local影响因子(影响力)<br>        http://figure.impactfactor.cn/if/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local影响因子(影响力)学科排名<br>        http://figure.impactfactor.cn/ifr/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local网络公开度<br>        http://figure.impactfactor.cn/at/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local网络公开度学科排名<br>        http://figure.impactfactor.cn/atr/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local被引频次<br>        http://figure.impactfactor.cn/tc/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local被引频次学科排名<br>        http://figure.impactfactor.cn/tcr/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local年度引用<br>        http://figure.impactfactor.cn/ii/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local年度引用学科排名<br>        http://figure.impactfactor.cn/iir/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local读者反馈<br>        http://figure.impactfactor.cn/5y/?ISSN=BK0380458<br><br>        <br><br>书目名称Game History and the Local读者反馈学科排名<br>        http://figure.impactfactor.cn/5yr/?ISSN=BK0380458<br><br>        <br><br>

物种起源 发表于 2025-3-21 21:09:03

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refine 发表于 2025-3-22 03:21:15

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invert 发表于 2025-3-22 07:09:54

,“The Last Cassette” and the Local Chronology of 8-Bit Video Games in Poland,till little research on late stages of different game history phenomena. Using a case study of one of the last developers for the 8-bit Atari computers, Garda and Grabarczyk discuss this asymmetry, as they investigate the chronology of late 8-bit video games in Poland in the 1990s. The “cassette era

Arrhythmia 发表于 2025-3-22 10:36:03

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Filibuster 发表于 2025-3-22 15:33:54

,A Place for a Nintendo? Discourse on Locale and Players’ Topobiographical Identity in the Late 1980early 1990s. They analyse how the gaming memories are recollected and attached to particular places. According to Suominen and Sivula, the gaming identity is built around homes, but on the other hand, the domestic gaming is extended in public and mobile environments.

Filibuster 发表于 2025-3-22 18:41:11

On Footwork: Finding the Local in American Video Game History,stories of the region where it is located and the people who work there. Paying attention to this regional dimension can reveal a wider purview for U.S. video game history—one that encompasses more than video games. The only way to achieve this regional perspective is through footwork: by showing up

苦涩 发表于 2025-3-22 22:21:20

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visceral-fat 发表于 2025-3-23 03:25:06

Cracking Technocultural Memory: Scenes and Stories of Origin in the PlayStation Portable Forensic I hardware can also meaningfully have local specificity. By drawing from digital ethnographic and media archaeological theories and methods, Murphy connects the cracking of the PSP to a provincial instantiation of the hardware and specific version of firmware that were only available during the platf

DAUNT 发表于 2025-3-23 07:24:42

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查看完整版本: Titlebook: Game History and the Local; Melanie Swalwell Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springe