DUCT 发表于 2025-3-21 16:54:24

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魅力 发表于 2025-3-21 22:56:55

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BLA 发表于 2025-3-22 02:08:42

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forebear 发表于 2025-3-22 05:06:17

From Mid-20th-Century to the Present, light and the last viewing rays, which might be modified due to moving lights and camera. Pre-computation aided approaches pre-compute the effects of the static parts of the light paths, and evaluate just the light and viewing rays run-time.

EXUDE 发表于 2025-3-22 09:19:25

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生气的边缘 发表于 2025-3-22 13:55:04

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生气的边缘 发表于 2025-3-22 19:46:47

Ray Casting on the GPU,e most straightforward and general approach is to use . which intersects scene surfaces with a half-line called the . and returns the intersection that is closest to the start of the ray. Classic and successful global illumination methods such as . , . , or . rely on this operation.

售穴 发表于 2025-3-22 22:28:51

Diffuse and Glossy Indirect Illumination,e directions but the radiance is higher in the vicinity of the ideal reflection direction. At a diffuse or glossy surface, a light path may be continued at infinitely many directions (Figure 7.1), from which a high enough number of sample paths should be computed and their contributions should be added.

Mammal 发表于 2025-3-23 02:18:20

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endocardium 发表于 2025-3-23 07:59:54

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查看完整版本: Titlebook: GPU-Based Techniques for Global Illumination Effects; László Szirmay-Kalos,László Szécsi,Mateu Sbert Book 2008 Springer Nature Switzerland