Trigger-Point 发表于 2025-3-23 10:40:20
,The Continuity Script, 1912–29,rather than the reflection direction. Note also that even caustics generation is similar with the difference that the search process starts from the light source and not from the camera. It might be mentioned that in all cases the points correspond to the shortest optical path according to theSpangle 发表于 2025-3-23 14:13:06
The Birth of a New Security System. To describe light-volume interaction, the basic rendering equation should be extended. The volumetric rendering equation is obtained considering how the light goes through participating media (Figure 9.1).橡子 发表于 2025-3-23 20:31:21
http://reply.papertrans.cn/39/3802/380170/380170_13.png种属关系 发表于 2025-3-23 22:54:39
http://reply.papertrans.cn/39/3802/380170/380170_14.png易达到 发表于 2025-3-24 03:41:19
http://reply.papertrans.cn/39/3802/380170/380170_15.pngoptic-nerve 发表于 2025-3-24 10:25:21
New Labour: New Agendas (1997–2010)hand, the chapter is not meant to be a complete programming reference: you will also need to consult API specifications and detailed reference guides on Direct3D or HLSL programming if you engage in implementing GPUGI techniques yourself.Nerve-Block 发表于 2025-3-24 13:14:59
https://doi.org/10.1007/978-1-349-20030-6od of each point during shading and replacing the rest by some average. A point is said to be “open” in directions where the local neighborhood is not visible from it. In open directions, a constant or direction-dependent . illumination is assumed, which represents the “rest”. In not open directions, the ambient light is assumed to be blocked.phlegm 发表于 2025-3-24 18:24:27
http://reply.papertrans.cn/39/3802/380170/380170_18.png向外供接触 发表于 2025-3-24 19:07:09
Programming and Controlling GPUs,hand, the chapter is not meant to be a complete programming reference: you will also need to consult API specifications and detailed reference guides on Direct3D or HLSL programming if you engage in implementing GPUGI techniques yourself.Vulnerable 发表于 2025-3-25 02:46:10
Fake Global Illumination,od of each point during shading and replacing the rest by some average. A point is said to be “open” in directions where the local neighborhood is not visible from it. In open directions, a constant or direction-dependent . illumination is assumed, which represents the “rest”. In not open directions, the ambient light is assumed to be blocked.