红润 发表于 2025-3-23 12:09:13

Intelligent Automation in Bankingnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.

痛得哭了 发表于 2025-3-23 14:31:37

Exploring Playtextual community practices such as Twitch and LP. Finally, the chapter discusses how . is situated in these contexts in terms of its influence on creativity, sociality, and intergenerational and informal literacies.

弯腰 发表于 2025-3-23 20:22:02

Games in Institutional Spacesnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.

上涨 发表于 2025-3-23 22:37:33

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ARCHE 发表于 2025-3-24 03:53:58

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PUT 发表于 2025-3-24 06:53:41

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Inordinate 发表于 2025-3-24 11:37:17

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GRE 发表于 2025-3-24 18:17:26

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古老 发表于 2025-3-24 20:22:18

https://doi.org/10.1007/978-3-030-59908-9Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an

表皮 发表于 2025-3-24 23:13:08

Maxillomandibuläre UmstellungsosteotomienThis chapter provides an overview of the book’s key themes—. and .. We reflect on what it means to take . seriously as a cultural phenomenon.
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查看完整版本: Titlebook: Exploring Minecraft; Ethnographies of Pla Larissa Hjorth,Ingrid Richardson,William Balmford Book 2020 The Editor(s) (if applicable) and The