红润 发表于 2025-3-23 12:09:13
Intelligent Automation in Bankingnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.痛得哭了 发表于 2025-3-23 14:31:37
Exploring Playtextual community practices such as Twitch and LP. Finally, the chapter discusses how . is situated in these contexts in terms of its influence on creativity, sociality, and intergenerational and informal literacies.弯腰 发表于 2025-3-23 20:22:02
Games in Institutional Spacesnterviews with both teachers and students, we bring a critical yet constructive set of perspectives to the use of . in and as classroom, to further highlight how . is being engaged as an instrumental and instructional tool beyond leisure activities.上涨 发表于 2025-3-23 22:37:33
http://reply.papertrans.cn/33/3204/320340/320340_14.pngARCHE 发表于 2025-3-24 03:53:58
http://reply.papertrans.cn/33/3204/320340/320340_15.pngPUT 发表于 2025-3-24 06:53:41
http://reply.papertrans.cn/33/3204/320340/320340_16.pngInordinate 发表于 2025-3-24 11:37:17
http://reply.papertrans.cn/33/3204/320340/320340_17.pngGRE 发表于 2025-3-24 18:17:26
http://reply.papertrans.cn/33/3204/320340/320340_18.png古老 发表于 2025-3-24 20:22:18
https://doi.org/10.1007/978-3-030-59908-9Minecraft; Game studies; Gaming and education; Digital creativity; Formal and informal learning; Games an表皮 发表于 2025-3-24 23:13:08
Maxillomandibuläre UmstellungsosteotomienThis chapter provides an overview of the book’s key themes—. and .. We reflect on what it means to take . seriously as a cultural phenomenon.