束缚 发表于 2025-3-26 23:18:49
Intelligent Automation in Bankinglar workshops, libraries and museums. In this chapter we draw from workshops and interviews conducted in Victoria (Australia). This context is important as it is the largest educational jurisdiction in the world to provide every government school student with access to . (December 2018). Featuring iGraduated 发表于 2025-3-27 03:38:46
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Playing at Homeuseholds we articulate how the game is played in the home as a vehicle for intergenerational literacy and intimacy. In this chapter we explore the multiple and complex ways in which . occupies domestic spaces. We discuss sensorial ethnographic insights into how it is played in the home as a vehicleGerminate 发表于 2025-3-28 02:32:07
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Playing During COVID-19ader issues for the future of social play, informal creative literacies and quotidian platformativity. We reflect on the recalibration of the digital in light of COVID-19 and social distancing. As we highlight, COVID-19 revealed how digital games occupy a crucial role in social play—especially whenBombast 发表于 2025-3-28 11:37:13
User-Dependent Multi-relational Community Detection in Social Networks of relationship types. We then use a greedy agglomerative manner to identify communities. Experiments have been conducted on synthetic networks to evaluate the effectiveness of the proposed approach.