FERAL 发表于 2025-3-21 17:45:34
书目名称Entertainment Computing – ICEC 2022影响因子(影响力)<br> http://figure.impactfactor.cn/if/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022影响因子(影响力)学科排名<br> http://figure.impactfactor.cn/ifr/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022网络公开度<br> http://figure.impactfactor.cn/at/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022网络公开度学科排名<br> http://figure.impactfactor.cn/atr/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022被引频次<br> http://figure.impactfactor.cn/tc/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022被引频次学科排名<br> http://figure.impactfactor.cn/tcr/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022年度引用<br> http://figure.impactfactor.cn/ii/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022年度引用学科排名<br> http://figure.impactfactor.cn/iir/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022读者反馈<br> http://figure.impactfactor.cn/5y/?ISSN=BK0311619<br><br> <br><br>书目名称Entertainment Computing – ICEC 2022读者反馈学科排名<br> http://figure.impactfactor.cn/5yr/?ISSN=BK0311619<br><br> <br><br>混杂人 发表于 2025-3-21 23:28:51
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Respone [.], no desensitization was found for player responses to pain stimuli in three lab experiments. Compared to a non-violent game, VVG exposure neither affected physiological responses, nor participants’ self-reports of perceived pain caused by thermal stress. In addition, the level of game immersio言外之意 发表于 2025-3-22 02:49:50
Discovering the Motivational Constitution of ‘Playing Games for Fun’f a concept seems to be associated with everything, it logically follows that the concept lacks explanatory power. In this paper, we do not merely settle for the blunt conclusion that fun is not an interesting research concept. Rather we start to explore the phenomenon of fun by approaching it throu古老 发表于 2025-3-22 08:28:07
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizationss, may be able to advance retrospective visualization. However, we currently do not know how players make meaning from process visualizations of game data. In this work, we take a first step towards addressing this gap by examining how players make meaning from process visualizations of other player阻挠 发表于 2025-3-22 09:16:21
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OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning and ecosystems full of agents. These environments are known as multi-agent environments. In this domain, reinforcement learning has been explored to develop artificial agents in games. In reinforcement learning, the agent must discover which actions lead to greater rewards by experimenting with theFIR 发表于 2025-3-23 00:25:52
Game Engine Comparative Anatomy to the best of our knowledge, they are often developed in isolation, in a closed-source manner, without architectural discussions, comparison, and collaboration among projects. In this work in progress, we compare the call graphs of two open-source engines: Godot 3.4.4 and Urho3D 1.8. While staticincarcerate 发表于 2025-3-23 02:20:08
http://reply.papertrans.cn/32/3117/311619/311619_9.png存在主义 发表于 2025-3-23 08:43:00
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of Lealexity, time investment and cognitive strain to acquire proficiency and keep up with competitors grow with them. Fundamental psychological work stresses the detrimental impact of sinking extensive amounts of time into tasks onto mental health and capabilities to perform in those tasks. However, the