违抗 发表于 2025-3-26 22:31:30
http://reply.papertrans.cn/32/3117/311618/311618_31.pngInterlocking 发表于 2025-3-27 02:40:44
http://reply.papertrans.cn/32/3117/311618/311618_32.pngorganic-matrix 发表于 2025-3-27 05:41:05
http://reply.papertrans.cn/32/3117/311618/311618_33.pngimplore 发表于 2025-3-27 11:40:25
http://reply.papertrans.cn/32/3117/311618/311618_34.png痴呆 发表于 2025-3-27 14:19:25
http://reply.papertrans.cn/32/3117/311618/311618_35.png暖昧关系 发表于 2025-3-27 20:37:25
Die Berechnung des Gegenstandswertes,ative narratives, helping them to view stories as an enjoyable and rewarding outlet they can share with friends. After a series of improvements made through player feedback, players felt the game helped them overcome fear of judgment, engage with narrative in new multimodal ways, and bond with peers.groggy 发表于 2025-3-28 01:39:29
https://doi.org/10.1007/978-3-658-26840-4ure further increased the proportion of moral (vs. immoral) decision-making. Our results underline that moral decision-making is dependent on specific contexts and that morality theories can be applied to virtual gaming scenarios.conformity 发表于 2025-3-28 02:35:59
http://reply.papertrans.cn/32/3117/311618/311618_38.pngCLOUT 发表于 2025-3-28 07:05:18
http://reply.papertrans.cn/32/3117/311618/311618_39.pngabracadabra 发表于 2025-3-28 10:47:07
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