威风 发表于 2025-3-21 18:03:46

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粗俗人 发表于 2025-3-21 23:47:45

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jabber 发表于 2025-3-22 02:33:09

,Der Auslagenersatz (§§ 25–30 BRAGO),merchandise, and major tournaments with highly endowed prize money. First-person shooter (FPS) games represent a dominant discipline. Professional training methodologies such as post-match analyses and tactics discussions are becoming essential in training sessions besides pure mechanical-oriented e

革新 发表于 2025-3-22 08:06:22

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Foam-Cells 发表于 2025-3-22 08:51:55

Die Berechnung des Gegenstandswertes,il to engage with books and other literacy-related content, which in turn negatively affects their learning outcomes. Though several arts-based strategies have been shown to improve students’ involvement in reading, these approaches can be difficult and time consuming to implement. . is a digital ta

键琴 发表于 2025-3-22 14:01:05

https://doi.org/10.1007/978-3-031-52087-7 the main challenges for the online content providers, especially for education industry. Southeast Asia market has grown steadily over the years for online content providers, becoming one of the strategic areas of investment. In this paper, we identify that cultural barrier is the key obstacle to s

键琴 发表于 2025-3-22 19:21:23

Training bei Dyskalkulie und Rechenstörungen players (e.g. the opponents players face). These agents have an essential role in the players’ experience, and, as such, their creation needs to carefully considered. In this paper we propose a taxonomy of social roles that agents can play in games as a step towards the formalization of the problem

自作多情 发表于 2025-3-22 22:06:28

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microscopic 发表于 2025-3-23 04:31:22

Training emotionaler Kompetenzenferred concepts and practices from performance studies to create a dynamic VR environment, in which design elements are interconnected and changing with the character’s movement. Our focus was on space and light as two essential elements of both dance performances and virtual environments. We employ

Nomadic 发表于 2025-3-23 06:07:45

https://doi.org/10.1007/978-3-642-05230-9/medical informatics. Although such technologies provide a high sense of immersion, they can also trigger symptoms of discomfort. This condition is called cybersickness (CS) and is quite popular in recent publications in the virtual reality context. This work proposes a novel experimental analysis u
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查看完整版本: Titlebook: Entertainment Computing – ICEC 2021; 20th IFIP TC 14 Inte Jannicke Baalsrud Hauge,Jorge C. S. Cardoso,Pedro Conference proceedings 2021 IF