Scintillations 发表于 2025-3-23 09:59:21
Designing an Educational Action Task Force for MOOCs and Online Course Productionred the organisational approach to a generic institutional strategy for supporting educators when developing online courses in higher education (HE). The goal of this paper is therefore to describe and conceptualise the outline of an infrastructure for organising the production of online courses inCloudburst 发表于 2025-3-23 15:15:54
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Collaboration Platform for Public and Private Actors in Educational Games Developmentuniversities, citizens, and companies. The main actors of this project are three universities and two science centres in Finland. Several modes for collaboration have been tried in order to discover permanent structures that would benefit various stakeholders. Interests of different stakeholders hav性满足 发表于 2025-3-24 01:46:56
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Modification of Macromolecular Substances,ife in the digital age, it is necessary to enable them to acquire competences in this area. In this context, there are a number of concepts of computational thinking; and the curricular embedding of these competences in schools has progressed to varying extents in educational systems [.]. What is th高兴去去 发表于 2025-3-24 12:06:41
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https://doi.org/10.1007/978-94-011-1292-5als and specialist mathematics software. When solving real-world problems using integral calculus principles and the software to perform their calculations, they demonstrated ability commensurate with university engineering students. This transformative use of computational thinking showed age-extenArmada 发表于 2025-3-24 20:13:26
Grundlagen der Kunststoffverarbeitung,ė as a measurement tool of CT skills. This paper presents a “triangle examination” which includes three kinds of testing methods (programming testing, traditional paper testing, and Bebras Challenges). Approximately one hundred and fifty non-computer science (CS) undergraduate students participatedKeshan-disease 发表于 2025-3-25 00:02:00
Polymeranalytik: Molmassenbestimmung,e-dimensional (3D) constructive game metaphor for describing OOP basic concepts and their implementation. In this paper, we describe a study about the use of PrOgO by beginners to investigate their behaviours when interacting with the programming microworld. The study is based on the collection, ana