含糊其辞 发表于 2025-3-30 11:33:34
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Weisheng Wang,Guanghui Li,Guoqing Heroblem-solving, decision-making, collaboration and immediate feedback loops that trigger reflection and adaptation. Critics argue that game-based learning, although rich in engagement, often falls short of establishing a meaningful link to a learner’s work environment. Consequently, this lack of rel暗指 发表于 2025-3-30 17:00:12
,Using Mixed Reality Scenarios to Assess Danielson’s Fourth Domain,ime teaching situations that would otherwise not be possible, such as a virtual Individualized Education Plan (IEP) meeting, the educational technology transforms teaching and learning and can improve teacher preparation for special education teacher candidates.forthy 发表于 2025-3-30 21:01:09
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Conference proceedings 2024uch as, along with AI, virtual reality, augmented reality, holograms, and more), adaptive learning, and project-based learning...The papers included in this book may be of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and developmentCardioplegia 发表于 2025-3-31 07:09:24
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Strategic Use of Smart Factory Concepts for Flexible and Hybrid Learning for Engineering Students i the synergy between traditional teaching approaches and modern technologies to create an interactive and practice-orientated learning environment. The concept presented here combines the cyber-physical system (CP-Lab from Festo) as the basic technology of smart factories with the mobile robotics plOccipital-Lobe 发表于 2025-3-31 16:20:51
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Digital Competencies of Older Influencers: A Focus on Lifelong Learning,s characterized as qualitative, exploratory and applied in nature. Online questionnaires, interviews and observation during a distance learning course were used to collect data. The target audience was elderly digital influencers and non-influencers. Three influencers and 13 non-influencers aged 60