我不明白 发表于 2025-3-28 16:16:38

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finale 发表于 2025-3-28 21:24:57

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Yourself 发表于 2025-3-29 01:42:49

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肿块 发表于 2025-3-29 05:05:15

Land-Use Change in the Mekong Region,for online chess by leveraging a large-scale statistical examination of human and computer decision-making tendencies over millions of chess games played online. Although cheaters are not engines (computer players) but centaurs (computer-assisted human players), the insights into computer play serve

ABOUT 发表于 2025-3-29 09:43:52

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Peak-Bone-Mass 发表于 2025-3-29 14:15:44

Improving Computer Play in Skat with Hope Cardsay, the opponents’ and the overall playing strength of a state-of-the-art automated Skat player has been upgraded significantly, while keeping the response time small for swift play. For the first time, we won an online tournament with 20 series against a top German Skat player.

Cardioversion 发表于 2025-3-29 18:26:14

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大猩猩 发表于 2025-3-29 22:18:57

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整理 发表于 2025-3-30 03:14:30

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史前 发表于 2025-3-30 07:03:49

0302-9743 tions as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles..978-3-031-34016-1978-3-031-34017-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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查看完整版本: Titlebook: Computers and Games; International Confer Cameron Browne,Akihiro Kishimoto,Jonathan Schaeffe Conference proceedings 2023 The Editor(s) (if