CULP
发表于 2025-3-27 00:07:21
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江湖郎中
发表于 2025-3-27 01:29:42
Conference proceedings 2023 2022..The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles..
Postulate
发表于 2025-3-27 05:55:34
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Aerophagia
发表于 2025-3-27 10:25:52
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一小块
发表于 2025-3-27 17:34:47
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蛰伏
发表于 2025-3-27 20:01:49
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LVAD360
发表于 2025-3-28 01:03:26
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LASH
发表于 2025-3-28 04:08:07
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enterprise
发表于 2025-3-28 09:52:37
Solving Impartial SET Using Knowledge and Combinatorial Game Theory wins for odd . and second-player wins for even .. We next show how to compute solutions using search. We give some results and discuss how solving efficiencies were dependent on the enhancements used. Especially, the use of a pruning method based on symmetry of positions was pivotal for a large eff
无法破译
发表于 2025-3-28 12:06:29
Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Mfor online chess by leveraging a large-scale statistical examination of human and computer decision-making tendencies over millions of chess games played online. Although cheaters are not engines (computer players) but centaurs (computer-assisted human players), the insights into computer play serve