拐杖 发表于 2025-3-21 19:42:40

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腐烂 发表于 2025-3-21 22:44:27

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hemorrhage 发表于 2025-3-22 02:06:22

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cortisol 发表于 2025-3-22 07:09:43

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过度 发表于 2025-3-22 12:05:34

Matthias Pilz,Anja Schlöglmann,Uma Gengaiahenres is still underestimated within current game studies. This chapter argues that interface analysis can contribute to the methods of game analysis, especially with regard to a future methodology of digital hermeneutics. With the term “digital hermeneutics,” I want to stress the necessity for new

争议的苹果 发表于 2025-3-22 13:05:58

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争议的苹果 发表于 2025-3-22 17:42:39

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河流 发表于 2025-3-22 21:26:47

Ismail Hussein Amzat,Nena P. Valdezans of special discourse is essential to constitute their dimension of meaning. In this view, the analysis of knowledge within the game is a breakdown of its manner of presentation, its course of action, and its implementation in the media. The chapter presents how in current construction and manage

ANTIC 发表于 2025-3-23 03:37:26

Joseph Wu,Hoi Yan Cheung,Raymond M. C. Chanise has been particularly good at soliciting such interest and making its own capital from the lure of sexual transgression. But despite the lurid copy, there has, in fact, been very little explicit sex in video games. This chapter analyses why this is the case. The first half of this chapter maps t

硬化 发表于 2025-3-23 08:03:40

Ruzlan Md-Ali,Arsaythamby Veloolusion of physical spaces in our work on game environments. Not only was this physical condition always part of the game world, it becomes evermore important in modern game and media design as new technologies allow new interaction design. Touching on a number of examples, the argument bridges the i
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查看完整版本: Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.