个人长篇演说 发表于 2025-3-23 12:03:16

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apropos 发表于 2025-3-23 14:19:46

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echnic 发表于 2025-3-23 20:15:40

An Analysis of Alternate Models, This builds upon the concept of border. It is used in two significant ways: on the one hand, it shows the connection between player and game, and on the other hand, it represents their separation. Therein lies the concept of double bind. This is represented by an including exclusion. This is suppor

penance 发表于 2025-3-23 23:56:47

Political Tensions Around Teacher Evaluatione critics argue both for and against the apparent seamlessness in the identity formation in video games. However, while the case against seamlessness builds up with respect to other gaming genres, first-person shooters (FPS) are often still singled out as best representing this first-person identifi

DOSE 发表于 2025-3-24 03:24:24

https://doi.org/10.1007/978-3-031-13639-9in a kind of virtual space or as D. W. Winnicott calls it: in an .. In this chapter, challenges of deep . into this intermediate area are mentioned, and the parallels and differences between early and later intermediate areas are discussed. The first intermediate areas in the development of an indiv

Confound 发表于 2025-3-24 07:55:03

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Junction 发表于 2025-3-24 13:25:20

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言外之意 发表于 2025-3-24 14:55:51

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Fulsome 发表于 2025-3-24 20:35:07

978-94-007-9301-9Springer Science+Business Media B.V. 2012

Bouquet 发表于 2025-3-25 01:23:25

Johannes Fromme,Alexander UngerOne of the few interdisciplinary handbooks of Digital Game Studies.Strong focus on social, cultural and educational dimensions.Including papers from a number of renowned international researchers (e.g
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查看完整版本: Titlebook: Computer Games and New Media Cultures; A Handbook of Digita Johannes Fromme,Alexander Unger Book 2012 Springer Science+Business Media B.V.