粗鄙的人 发表于 2025-3-28 18:37:00
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https://doi.org/10.1007/978-3-540-48701-2 system directly. To demonstrate the effectiveness of this approach, we animate running motion for a variety of characters over a range of velocities. Results can be computed at several frames per second.esthetician 发表于 2025-3-28 23:42:35
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https://doi.org/10.1007/978-3-540-48701-2rocedural rules in previous works allows it only in the selection. We experimentally validate these points on generating different walk styles out of a prototype walk motion and also discuss about interactive evolution to be used as a general approach to setting parameters for computer graphics.BADGE 发表于 2025-3-29 20:50:00
https://doi.org/10.1007/978-3-540-48701-2d propositional information, and an approach based on a functional understanding of human face-to-face conversation. We then present an architecture which meets these requirements and an initial conversational character that we have developed who is capable of increasingly sophisticated multimodal input and output in a limited application domain.高谈阔论 发表于 2025-3-30 01:29:38
https://doi.org/10.1007/978-3-540-48701-2al refinement or simplification of the computational model based on local error measurement. We in effect minimize calculations while ensuring a realistic and scale-independent behavior within a given accuracy threshold. We demonstrate this technique on a real-time virtual liver surgery application.intrude 发表于 2025-3-30 05:49:34
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