俗艳
发表于 2025-3-23 13:11:13
Requirements for an Architecture for Embodied Conversational Characters conversational character. We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a functional understanding of human face-to-face conversation. We then present an architecture w
抗生素
发表于 2025-3-23 14:23:18
Details and Implementation Issues of Animating Brachiation to facilitate the process of generating brachiation sequences with appropriate automaticity and also provide the animator with adequate controllability. A hybrid system based on an integration of three control modules of different levels is developed. The low-level control module, namely forward dy
Perceive
发表于 2025-3-23 19:28:29
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我们的面粉
发表于 2025-3-24 01:15:58
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祖传财产
发表于 2025-3-24 02:57:21
Computer Animation and Simulation ’99978-3-7091-6423-5Series ISSN 0946-2767
Chandelier
发表于 2025-3-24 06:45:38
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你正派
发表于 2025-3-24 11:32:53
https://doi.org/10.1007/978-3-7091-6423-5Animation; Computergraphik; Simulation; computer animation; computer graphics / Computeranimation; model;
Muscularis
发表于 2025-3-24 16:01:15
978-3-211-83392-6Springer-Verlag Wien 1999
harmony
发表于 2025-3-24 19:02:30
Guiding and Interacting with Virtual Crowds to model and generate virtual crowds with various degrees of autonomy. In addition, a Client/Server architecture is discussed in order to provide interface to guide and communicate with virtual crowds.
COMA
发表于 2025-3-25 02:11:20
Conference proceedings 1999ive approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.