一个搅动不安 发表于 2025-3-25 04:46:52
http://reply.papertrans.cn/24/2335/233470/233470_21.png时代错误 发表于 2025-3-25 08:19:29
http://reply.papertrans.cn/24/2335/233470/233470_22.pnginspiration 发表于 2025-3-25 14:09:02
http://reply.papertrans.cn/24/2335/233470/233470_23.png名义上 发表于 2025-3-25 17:54:35
http://reply.papertrans.cn/24/2335/233470/233470_24.png招惹 发表于 2025-3-25 23:59:35
https://doi.org/10.1007/978-3-540-48701-2ate complex motions. This problem can be solved by the use of animation levels of detail. These manage the computation complexity by selecting the way each model is computed. An animation level of detail of an object consist in a set of animation models with different computation costs. In this pape整顿 发表于 2025-3-26 01:57:50
http://reply.papertrans.cn/24/2335/233470/233470_26.png不怕任性 发表于 2025-3-26 07:11:52
http://reply.papertrans.cn/24/2335/233470/233470_27.png忍受 发表于 2025-3-26 11:54:35
https://doi.org/10.1007/978-3-540-48701-2d by performing psychophysical experiments. We demonstrate the feasibility of using this model as the basis for perceptual scheduling of interruptible collision detection in a real-time animation of large numbers of visually homogeneous objects. The user’s point of fixation may be either tracked or喷油井 发表于 2025-3-26 14:50:22
http://reply.papertrans.cn/24/2335/233470/233470_29.png温室 发表于 2025-3-26 20:15:54
https://doi.org/10.1007/978-3-540-48701-2ure systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction with virtual world through the visual analysis of human facial features from video. The underlying approach to recognize and analyze the facial movements of a r