一个搅动不安 发表于 2025-3-25 04:46:52

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时代错误 发表于 2025-3-25 08:19:29

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inspiration 发表于 2025-3-25 14:09:02

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名义上 发表于 2025-3-25 17:54:35

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招惹 发表于 2025-3-25 23:59:35

https://doi.org/10.1007/978-3-540-48701-2ate complex motions. This problem can be solved by the use of animation levels of detail. These manage the computation complexity by selecting the way each model is computed. An animation level of detail of an object consist in a set of animation models with different computation costs. In this pape

整顿 发表于 2025-3-26 01:57:50

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不怕任性 发表于 2025-3-26 07:11:52

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忍受 发表于 2025-3-26 11:54:35

https://doi.org/10.1007/978-3-540-48701-2d by performing psychophysical experiments. We demonstrate the feasibility of using this model as the basis for perceptual scheduling of interruptible collision detection in a real-time animation of large numbers of visually homogeneous objects. The user’s point of fixation may be either tracked or

喷油井 发表于 2025-3-26 14:50:22

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温室 发表于 2025-3-26 20:15:54

https://doi.org/10.1007/978-3-540-48701-2ure systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction with virtual world through the visual analysis of human facial features from video. The underlying approach to recognize and analyze the facial movements of a r
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查看完整版本: Titlebook: Computer Animation and Simulation ’99; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1999 Springer-Ve