议程 发表于 2025-3-25 05:19:29
Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planfs, approximating the minmax value within an additive constant smaller than ./2, where ., is not possible by a polynomial time algorithm. This is based on assuming hardness of a version of the so-called planted clique problem in Erdős-Rényi random graphs, namely that of . a planted clique. Our resulHEDGE 发表于 2025-3-25 08:13:47
http://reply.papertrans.cn/16/1530/152955/152955_22.png冰河期 发表于 2025-3-25 11:44:00
http://reply.papertrans.cn/16/1530/152955/152955_23.pngOrnament 发表于 2025-3-25 19:25:04
Capacitated Network Design Games,h edge is shared equally among its agents. The uncapacitated version of this problem has been introduced by Anshelevich . (2003) and has been extensively studied. We find that the consideration of edge capacities entails a significant effect on the quality of the obtained Nash equilibria (NE), underHAWK 发表于 2025-3-25 23:42:45
http://reply.papertrans.cn/16/1530/152955/152955_25.pngCanyon 发表于 2025-3-26 02:10:22
On the Hardness of Network Design for Bottleneck Routing Games, fact, a.k.a. Braess’s paradox, gives rise to the network design problem, where we seek to recognize routing games suffering from the paradox, and to improve the equilibrium performance by edge removal. In this work, we investigate the computational complexity and the approximability of network desi防止 发表于 2025-3-26 05:16:36
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Commodity Auctions and Frugality Ratios,wn number of items, and a private cost for supplying those items. Thus a “feasible set” of sellers (a set that is able to comprise the winning bidders) is any set of sellers whose total quantity sums to at least .. We show that, even in a limited special case, VCG has a . of at least . − 1 (with res一瞥 发表于 2025-3-26 13:07:28
http://reply.papertrans.cn/16/1530/152955/152955_29.pngGULP 发表于 2025-3-26 19:24:29
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