NAG 发表于 2025-3-23 11:13:48
Der Aufbau der Zweistofflegierungenacitated agents with heterogeneous capacities, where (i) there are only two items; or (ii) the individual item values are binary. Finally, we show that the last existence result does not extend to the stronger notion of . mechanisms, i.e. mechanisms whose allocation and payments correspond to a Walr性行为放纵者 发表于 2025-3-23 16:23:58
Der Aufbau der Zweistofflegierungenis a crucial factor in the quality of NE. Specifically, a network topology has a bounded PoA if and only if it is . (SP). Second, we show that the convergence rate of best-response dynamics (BRD) may be super linear (in the number of agents). This is in contrast to the uncapacitated version, where cAffable 发表于 2025-3-23 18:59:06
http://reply.papertrans.cn/16/1530/152955/152955_13.pngSEEK 发表于 2025-3-24 01:54:18
https://doi.org/10.1007/978-3-642-47516-0is NP-hard not only to recognize instances suffering from the paradox, but also to distinguish between instances for which the Price of Anarchy (PoA) can decrease to 1 and instances for which the PoA is Ω(.) and cannot improve by edge removal. Thus, the network design problem for such games is NP-ha自制 发表于 2025-3-24 04:05:42
http://reply.papertrans.cn/16/1530/152955/152955_15.png现晕光 发表于 2025-3-24 07:45:01
http://reply.papertrans.cn/16/1530/152955/152955_16.pngExtemporize 发表于 2025-3-24 10:43:25
An Optimal Bound to Access the Core in TU-Games,on out of the core to an imputation in the core is at most . − 1, where . is the number of players. This bound exploits the geometry of the core and is optimal. It considerably improves the upper bounds found so far by Kóczy , Yang and a previous result by ourselves in which the bouninstulate 发表于 2025-3-24 18:00:28
Convergence of Ordered Improvement Paths in Generalized Congestion Games,en strategy and the number of players playing the same strategy, in such a way that fewer such players results in greater payoff. In these games we consider improvement paths. As shown by Milchtaich such paths may be infinite. We consider paths in which the players deviate in a specific order, aCORE 发表于 2025-3-24 22:39:07
Basic Network Creation Games with Communication Interests,k in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the . (BNCG). In the BNCG (by Alon et al., SOTTER 发表于 2025-3-24 23:28:17
Common Knowledge and State-Dependent Equilibria,mmon knowledge and coordination, but the exact relationship has yet to be formalized. Herein, we present such a formalization. We state necessary and sufficient conditions for what we call state-dependent equilibria – equilibria where players play different strategies in different states of the worl