Directed 发表于 2025-3-25 04:08:53

Human Machine Interface Using Media Conversion and Model-Based Coding Schemeshe surface model is constructed by texture mapping with real image. All of the motions and expressions are synthesized and controlled automatically by the movement of some feature points on the model. This is the one of the applications of model based image coding and media conversion schemes.

Osmosis 发表于 2025-3-25 10:40:12

Interactive Computation of Display Hologramsreach truly interactive speeds. Here we present the background of the information reduction concepts, and show how they lead to simplifications and approximations that are well suited to the structure of highly-parallelized computations. Recent progress in the implementation of interactive holographic imaging is also described.

Inertia 发表于 2025-3-25 14:30:24

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杠杆 发表于 2025-3-25 18:13:58

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缩减了 发表于 2025-3-25 20:13:41

A Real-Time Visual Interactive System Between Finger Signs and Synthesized Human Facial Images Emplom suitable for real-time image recognition and synthesis which are core functions to realize the visual software robot. The image synthesis speed of the TN-V/T is about 10 frames per second including finger sign recognition process. Some samples of synthesized images and experimental results are shown.

青少年 发表于 2025-3-26 02:48:45

Synthetic Fireworksic motion of shell accounts for its air friction. The segmented stars are modeled by the particle systems. To render fireworks, we assume that the particles are light emitters. The motion blur of particles are accomplished by creating streaking lines. A particle dies when the temperature of each particle becomes below a threshold temperature.

alcohol-abuse 发表于 2025-3-26 06:29:21

CG International Serieshttp://image.papertrans.cn/v/image/983698.jpg

大看台 发表于 2025-3-26 10:09:12

https://doi.org/10.1007/978-4-431-68204-23D; CAD; algorithms; animation; clipping; computer animation; computer graphics; interactive system; modelin

暴露他抗议 发表于 2025-3-26 13:03:37

Virtual-Worlds Research at the University of North Carolina at Chapel Hill as of February 1992This paper gives a very brief look at the origins of virtual-worlds research, defines the major challenges in this field, and gives an overview of the current state of virtualworlds research at the University of North Carolina, work that has been going on for over two decades. This paper is an update of .

palpitate 发表于 2025-3-26 17:59:52

978-4-431-68206-6Springer-Verlag Tokyo 1992
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查看完整版本: Titlebook: Visual Computing; Integrating Computer Tosiyasu L. Kunii Conference proceedings 1992 Springer-Verlag Tokyo 1992 3D.CAD.algorithms.animation