不妥协 发表于 2025-3-25 03:27:11
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phonesto manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.朴素 发表于 2025-3-25 09:04:08
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INSCAPE An Authoring Platform for Interactive Storytellingcartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Indeed, this process calls for the combined knowledge of different domains such as cinema, 2D or 3D modelling, animation, cognitive and computer sciences.作呕 发表于 2025-3-25 21:57:32
Story Manager in ‘Europe 2045‘ Uses Petri Netsy manager of .. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling.bisphosphonate 发表于 2025-3-26 00:57:54
What Gestures to Perform a Collaborative Storytelling?non verbal behavior in small groups and on command gestures. Our aim is to carry out some experiences and transfer the results in design of a Storytelling Collaborative Virtual Environment (SCVE) without intrusive devices. Briefly, this paper presents our approach to design digital storytelling game.chandel 发表于 2025-3-26 07:31:27
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Being There: Participants and Spectators in Interactive Narrativets show that spectators and participants mark different stories as the most interesting, showing that this role difference does indeed impact their assessment of a narrative experience. The implications for story evaluation are discussed.Amplify 发表于 2025-3-26 12:55:36
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