Encounter 发表于 2025-3-21 18:45:31

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从容 发表于 2025-3-21 21:50:08

Introduction: Virtual Sociocultural Convergence,meworlds that harmonize with, or challenge, their fundamental ideas. This chapter provides a conceptual background based on convergence theory and three examples using different kinds of virtual worlds. First, an avatar emulating Jacob L. Moreno (1889–1974), inventor of psychodrama, pioneer of socia

倒转 发表于 2025-3-22 01:14:19

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GROUP 发表于 2025-3-22 06:00:12

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Mystic 发表于 2025-3-22 09:45:43

Social Organizations in Online Virtual Worlds, of labor. Whether called guilds, clans, tribes, or whatever, long-lasting player teams in massively multiplayer online games (MMOs) illustrate many of the features of real-world human groups, and here are analyzed from the standpoint of standard theory in the sociology of religious movements. Part

叫喊 发表于 2025-3-22 13:06:25

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eczema 发表于 2025-3-22 19:37:42

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注射器 发表于 2025-3-23 00:54:07

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切掉 发表于 2025-3-23 04:54:58

Functional Equivalence Across Virtual Cultures,oses and methodologies. Global communications may either cause convergence of previously distinct national and tribal cultures, or conversely support divergence as individual people may assemble virtually on the basis of unusual interests. Originally, cultural anthropology was both an outgrowth of c

山间窄路 发表于 2025-3-23 05:52:49

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查看完整版本: Titlebook: Virtual Sociocultural Convergence; William Sims Bainbridge Book 2016 Springer International Publishing Switzerland 2016 social computing.h