编辑才信任 发表于 2025-3-28 14:44:22

Wearable Tactile Interfaces Using SMA Wiressists of a nylon glove with thin SMA wires stitched on it. The SMA wires provide a tunable pressure sensation when they are electrically actuated appropriately. Each wire is anchored to the fingernail-shaped support via screw clamps to ensure both the electrical continuity of the connections and to

混合 发表于 2025-3-28 22:48:57

UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engineegration of a state-of-the-art collision detection library with support for very fast and stable force and torque computations and a general haptics library for the communication with different haptic hardware devices. Our modular and lightweight architecture makes it easy for other researchers to a

刺耳的声音 发表于 2025-3-29 02:39:09

Distributed Signal Processing Architecture for Real-Time Convolution of 3D Audio Rendering for Mobilver headphones. Typically, the set of these filters for an ensemble of spatial positions, termed the Head-Related Impulse Response (HRIR) is used to render position information of a sound object to a listener. However, HRIRs are measured in free-field conditions, ignoring room reflections. In the re

古代 发表于 2025-3-29 06:46:09

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准则 发表于 2025-3-29 11:19:20

Context-Dependent Memory in Real and Virtual Realitysly studied when considering VR as an environmental context. We show that adverse effects on memory exist when changing between virtual and real environments. The effect was not present when memorizing and recall were both done in VR; it appears caused by the change of environmental context. This pr

机构 发表于 2025-3-29 15:06:44

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制定 发表于 2025-3-29 18:36:55

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危机 发表于 2025-3-29 23:25:27

Added Value of a 3D CAVE Within Design Activitieshow, whenever a new device appears, its added value remains an issue. In this article a CAVE with a desktop size is under focus. A manufactured product design task was selected to assess the added value of this new configuration. A panel of users were expected to achieve the task on a usual 2D deskt

Frisky 发表于 2025-3-30 01:42:24

Conference proceedings 2018ndon, UK, in October 2018.. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; inte

harpsichord 发表于 2025-3-30 07:25:15

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查看完整版本: Titlebook: Virtual Reality and Augmented Reality; 15th EuroVR Internat Patrick Bourdot,Sue Cobb,Didier Stricker Conference proceedings 2018 Springer N