legacy 发表于 2025-3-30 11:42:49

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放牧 发表于 2025-3-30 23:16:29

Acceleration of Terrain Rendering Using Cube Meshcasting method. Real-time applications such as computer games and simulations require interactive fly-through or walk-through on the terrain. However, since previous approaches usually require a tremendous amount of CPU computation for view-frustum culling and level-of-detail selection, they are not
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查看完整版本: Titlebook: Virtual Reality; Second International Randall Shumaker Conference proceedings 2007 Springer-Verlag Berlin Heidelberg 2007 3D interaction te