候选人名单 发表于 2025-3-21 18:50:17

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爱好 发表于 2025-3-22 00:15:57

Machinic Stories: The Literature Machine, Technicity and the Computer Gameughts’ (Kittler, 1997, p. 13). Nietzsche’s comment links technology to what he calls ‘our thoughts’: by implication, this can also mean what is understood by ‘text’, especially in the broader Barthesian sense, of something that is not restricted to materiality. Nietzsche’s comment, made over a centu

instructive 发表于 2025-3-22 04:00:39

(W)Reading the Machinic Game-Narrativefrom existing open-source systems, just as their peers studying a language learn from the great literature’ (Spinellis, 2006, p. xxvii). This comparison between reading code and reading literature cannot be considered fortuitous; rather it vindicates and simultaneously follows from the machinic natu

欲望小妹 发表于 2025-3-22 06:51:43

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chlorosis 发表于 2025-3-22 09:36:10

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humectant 发表于 2025-3-22 16:11:58

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数量 发表于 2025-3-22 20:43:41

Playing in the Zone of Becoming I: Agency and Becoming in Video Gameseader, both reading and scripting the story, or is it the game designer who shapes the outline of the plot and the spaces of possibility? Finally, what about the Prince himself — as the embodiment of the artificially intelligent processes and the algorithmic environment of the game? The multiple nar

LAP 发表于 2025-3-22 23:02:07

Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Gameswho has been left for dead on the outskirts of the Zone, suffering from a complete memory loss. The progress in the gameplay therefore involves the development of the identity of the protagonist in the game’s ‘plot’ (or the .) and simultaneously, also that of the player. Within the space of possibil

取之不竭 发表于 2025-3-23 01:22:27

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抚慰 发表于 2025-3-23 05:42:49

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查看完整版本: Titlebook: Video Games and Storytelling; Reading Games and Pl Souvik Mukherjee Book 20151st edition The Editor(s) (if applicable) and The Author(s) 20