即席演说 发表于 2025-3-23 12:00:30

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使成核 发表于 2025-3-23 15:55:23

https://doi.org/10.1007/978-1-4842-7358-6Unity; Networking; Socket Programming; TCP; UDP; Serialization; RESTful APIs

百灵鸟 发表于 2025-3-23 21:26:17

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Progesterone 发表于 2025-3-24 02:16:15

Serialization,Serialization is the process of taking data in memory and reformatting it to store, to send it across the network, or to construct an object in memory. A large part of message transmission and reception processes in networking use object serialization. This chapter covers the two serialization formats used in this book: JSON and binary.

Calculus 发表于 2025-3-24 06:23:04

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Verify 发表于 2025-3-24 08:10:02

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致词 发表于 2025-3-24 12:18:44

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Jubilation 发表于 2025-3-24 16:45:34

Develop a Maze Shooter,In this chapter, you will learn how to create a multiplayer game. The chapter goes through the key steps required to create a multiplayer game. The process is divided into multiple steps.

轻弹 发表于 2025-3-24 21:58:57

LAN Networking,A Local Area Network (LAN) is a computer network that connects nearby devices, such as ones in a home, school, university, business, etc.

与野兽博斗者 发表于 2025-3-25 00:54:10

Servers,Servers are like computers that sit at the other end of the network helping you do things. Servers are used for multiple purposes, including as webservers. They are used for data storage, loud storage, cloud computing, research, and for games as well.
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查看完整版本: Titlebook: Unity Networking Fundamentals; Creating Multiplayer Sloan Kelly,Khagendra Kumar Book 2022 Sloan Kelly and Khagendra Kumar 2022 Unity.Networ