infringe 发表于 2025-3-25 06:59:43
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Authenticity in Learning Game: How It Is Designed and Perceivedps them engaged in the game, and what they need to learn. We examined authenticity or credibility in a game from the learner’s perspective. There are very few studies on this aspect. We propose that authenticity is the result of a compromise between external authenticity (perceived likeness with readetach 发表于 2025-3-25 15:18:57
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Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empiricols that can be widely used. In this paper an activity-based perspective towards knowledge work is taken. Based on findings from a previous ethnographically-informed study, we identified valuable activities to be supported in order to increase knowledge maturing inside companies. The goal of this pa字形刻痕 发表于 2025-3-26 02:49:32
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Providing Varying Degrees of Guidance for Work-Integrated Learningscenarios we introduce the APOSDLE environment which embodies the WIL concept and helps knowledge workers move fluidly along the whole spectrum of WIL activities. By doing so, they are experiencing varying degrees of learning guidance: from building awareness, over exposing knowledge structures andEXPEL 发表于 2025-3-26 17:06:52
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