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games research.Critically examines various methods of serioThis volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research metChoreography 发表于 2025-3-30 17:51:01
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Akio Kawasaki. A benefit of SGs is that they employ not only lesson content but also knowledge contexts where learners can connect information to its context of use with active participation and engagement. This, in turn, improves learners’ ability to recall, integrate, and apply what they learn. Much of the res脆弱带来 发表于 2025-3-31 01:04:02
Daisuke Ikazakiract and behave during the learning task. These decisions are often captured through the use of log data, which can provide a wealth of information concerning students’ choices, agency, and performance while engaged within a game-based system. However, to analyze these changing data sets, researcherhabile 发表于 2025-3-31 07:22:05
Tatsuya Omoriilitation is difficult, as no objective measures exist and the psychological state of patients during therapy is often neglected. What is missing is a way to vary the difficulty of the tasks during a therapy session in response to the patient needs, in order to adapt the training specifically to the连接 发表于 2025-3-31 09:52:27
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