aphasia 发表于 2025-3-25 06:28:24

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斗志 发表于 2025-3-25 11:28:06

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悲痛 发表于 2025-3-25 12:33:54

Live-Action Role-Play or the Performance of Realitiesan commonsense ontology and its singular reality “out there” by playing with collateral realities and making their production explicit. During a larp, players (“larpers”) consciously undo objects and meanings, space, and even their very bodies to creatively weave new material-semiotic fabrics. They

母猪 发表于 2025-3-25 17:06:10

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轻率的你 发表于 2025-3-25 20:28:40

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Gene408 发表于 2025-3-26 01:42:25

Implementation Model for the Gamification of Business Processes: A Study from the Field of Material s. In the . phase, the gamification application is developed and implemented in the nongaming context. During the . phase, the success of the application, as well as the acceptance of the employees, is measured. Results lead to a possible redesign. The model was evaluated by designing and testing a

破裂 发表于 2025-3-26 07:35:19

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oxidant 发表于 2025-3-26 11:18:21

ColPMan: A Serious Game for Practicing Collaborative Production Management

信徒 发表于 2025-3-26 13:17:46

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考博 发表于 2025-3-26 20:52:05

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查看完整版本: Titlebook: Simulation and Gaming in the Network Society; Toshiyuki Kaneda,Hidehiko Kanegae,Paola Rizzi Conference proceedings 2016 Springer Science+B