初次登台 发表于 2025-3-28 14:35:01
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Playing (in) a Crisis Simulationevaluation tools of the users’ experiences nor does the application of the concept of flow help either..The author proposes a protocol to do a qualitative analysis of video taken during crisis management exercises, based on the premise that emotional outbursts (laughter, swearwords,..) betray an exc极小 发表于 2025-3-29 05:47:23
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The Tacit Knowledge in Games: From Validation to Debriefingtheless, given that games are considered by many to be more of an artistic form rather than a scientific artifact, a question that rises is: Can game sessions in general and debriefing in particular be analyzed and performed in a rigorous scientific way? In other words, can they be consistently strufalsehood 发表于 2025-3-29 11:26:34
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Simulated Construction of State’s Intersubjective Reality in Virtual Games: An Emerging Tool of Socist in a hyperreal mode. Social interaction processes on the international global level proceed in virtualized hyperreal spaces. In an emergent modality of globalized international society each state aspires to expand its influence by the virtue of non-coercive methods utilization. Soft power, in thispondylosis 发表于 2025-3-29 21:20:10
A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journalsh language learning. However, there has been disagreement on the outcome of game-based learning. This leads to the necessity to conduct a systematic review on simulation and gaming studies to provide comprehensive analysis regarding to their effectiveness and implementation. This article carries ou死猫他烧焦 发表于 2025-3-30 01:01:11
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Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Basto cultivate the contribution. Under the context of public service contribution and collaboration, group-based learning on improving the ability of using tools to contribute online contents and to conduct collective activities is important, yet its impact is still unclear. This work incorporates age