导弹 发表于 2025-3-21 20:04:31

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排斥 发表于 2025-3-21 21:37:11

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Lice692 发表于 2025-3-22 01:28:53

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充气女 发表于 2025-3-22 07:34:18

Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter ThFast-track conference proceedings.State-of-the-art research.Up-to-date results

erythema 发表于 2025-3-22 10:06:22

Lecture Notes in Computer Sciencehttp://image.papertrans.cn/s/image/865463.jpg

Density 发表于 2025-3-22 13:06:53

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观察 发表于 2025-3-22 21:04:43

Serious Games Adoption in Corporate Training,he level of awareness and adoption of Serious Games in companies for corporate training. We aim to understand what kinds of skills development Serious Games-based trainings are desired by companies and to know what they perceive the benefits and barriers of using Serious Games are in companies. This

不安 发表于 2025-3-23 01:02:23

Towards Participative and Knowledge-Intensive Serious Games,lving debate among designers. We illustrate concretely the ideas presented on an example related to “Aidcrisis” an ongoing project which uses this architecture for training in action in a crisis situation (Aidcrisis project).

Rebate 发表于 2025-3-23 01:26:38

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饮料 发表于 2025-3-23 07:08:20

Lessons Learnt from Contextualized Interactive Story Driven Development Methodology,cuses on the desired competences to acquire and their model, leading to the observed behaviours that may be measured and calculated as performance of the desired competences. Both strands have four distinct layers, starting at conceptual level and finishing with the actual story implementation that
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查看完整版本: Titlebook: Serious Games Development and Applications; Third International Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings