SKIFF 发表于 2025-3-30 09:14:26
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http://reply.papertrans.cn/87/8612/861125/861125_52.pngTSH582 发表于 2025-3-30 19:45:05
Analysing the Impact of Built-In and External Social Tools in a MOOC on Educational Technologiests like video lectures. Others go beyond, trying to engage the massive number of participants by promoting discussions and relying on their contributions to the course. MOOC platforms usually provide some built-in social tools for this purpose, although instructors or participants may suggest others原始 发表于 2025-3-30 23:31:52
Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competenceuage learning. However, literature review has shown that there are still few attempts to provide empiric evidence of the educational potential of computer games, whereas the present study aims to address this lack. The purpose of our paper is to explore the possibilities of using a highly interactivFACT 发表于 2025-3-31 03:54:51
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Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the ployees. Based on an assessment of the research gaps in this problem area we present results and design implications from three intervention iterations. While in the first intervention the focus was on increasing awareness through information distribution with ambient learning displays on the campusPAD416 发表于 2025-3-31 13:46:56
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http://reply.papertrans.cn/87/8612/861125/861125_59.pngV切开 发表于 2025-4-1 00:09:31
Research Evidence on the Impact of Technology-Enhanced Collaboration Scripts on Learninghat encapsulates the multifaceted aspects of scripted collaboration (proposed as a “script theory of guidance”). Based on field research evidence, four principles are suggested and discussed, namely “Script Appropriation”, “Role as Script Configuration Cue”, “Coercion on Explicitness” and “Task to f