幼儿 发表于 2025-3-23 11:20:16

,Mediation—Counterpoints of Dis/Connection, or the Third Act,ertainty. The Internet’s uncertainty of interest in the third Act is its ability to connect. Until very recently Japan was believed to know only computer RPGs. The plethora of Japanese non-digital games was unknown in the US or Europe until a small number of English-speaking insider-scholars and tra

bromide 发表于 2025-3-23 13:59:37

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允许 发表于 2025-3-23 21:38:03

Book 2020ing an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices..         .

使成波状 发表于 2025-3-23 23:58:40

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compassion 发表于 2025-3-24 04:36:51

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emission 发表于 2025-3-24 07:00:10

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Pelvic-Floor 发表于 2025-3-24 14:25:46

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混合物 发表于 2025-3-24 15:57:28

Björn-Ole KammRepresents one of the first book-length scholarly studies of non-digital role-playing games (RPGs) in Japan.Takes a transcultural approach that extends beyond the national borders of Japan and challen

Commission 发表于 2025-3-24 23:01:45

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大气层 发表于 2025-3-25 01:31:23

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查看完整版本: Titlebook: Role-Playing Games of Japan; Transcultural Dynami Björn-Ole Kamm Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive