Encounter 发表于 2025-3-21 19:11:05
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Procedurally Generated Monsters and Items, a player when they think about the genre, probably alongside thinking about permadeath and maybe ASCII graphics. Before we dive deeper into the code, it’s best if we explain a bit about what procedural generation is and what it is good for and most importantly what role it plays in the scope of thi最高峰 发表于 2025-3-22 07:20:55
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Finished Game,ason about it. In this chapter, we’re going to add multiple levels to the dungeon and create the other scenes necessary for the game introduction, game over, and winning the game. The most complex part is the multiple-level support because it requires refactoring some of our game files.多节 发表于 2025-3-23 02:44:06
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