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书目名称Research on E-Learning and ICT in Education影响因子(影响力)<br> http://impactfactor.cn/if/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education影响因子(影响力)学科排名<br> http://impactfactor.cn/ifr/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education网络公开度<br> http://impactfactor.cn/at/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education网络公开度学科排名<br> http://impactfactor.cn/atr/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education被引频次<br> http://impactfactor.cn/tc/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education被引频次学科排名<br> http://impactfactor.cn/tcr/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education年度引用<br> http://impactfactor.cn/ii/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education年度引用学科排名<br> http://impactfactor.cn/iir/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education读者反馈<br> http://impactfactor.cn/5y/?ISSN=BK0828031<br><br> <br><br>书目名称Research on E-Learning and ICT in Education读者反馈学科排名<br> http://impactfactor.cn/5yr/?ISSN=BK0828031<br><br> <br><br>originality 发表于 2025-3-21 22:20:28
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https://doi.org/10.1007/978-3-031-34291-2E-learning and education; Augmented reality in education; ICT; Online pedagogy; Digital story tellng; Peeencomiast 发表于 2025-3-22 10:08:44
,Evaluating Digital Learning Objects in Science Education with the “Science Learning Objects Evaluate first study have shown that SciLOET presents internal consistency. Moreover, the exploratory factor analysis indices were satisfactory, indicating the validity of SciLOET. However, the results of the exploratory factor analysis led to the deletion of an axis from the initial version of the questioCLAY 发表于 2025-3-22 13:42:04
Digital Games as Learning Tools: Mapping the Perspectives and Experience of Student Teachers in Grelores the students’ game preferences, their gaming habits such as game platform used and frequency of play, their attitudes towards games as learning tools, and their intention to use them in their future classroom, as well as demographic characteristics such as gender, age, and field of study. We f偏离 发表于 2025-3-22 19:39:46
,Understanding Primary School Students’ Desire to Play Games on Smart Mobile Devices in their Leisure variance students’ continuance intention. Furthermore, attitude was explained by perceived learning opportunities and perceived ease of use. Finally, perceived ease of use affected perceived learning opportunities and the variables of interface design and portability affected perceived ease of useCURT 发表于 2025-3-23 00:38:39
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Investigating TPACK Integration in the Designing and Implementation of Educational Activities Usingee of integration of TPACK, statistical techniques of quantitative analysis were adopted. In particular, after completing the coding of the research material based on the analysis categories in the NVivo program, multiple correspondence analysis and cluster analysis methods were applied using the SP